Learn design at the d.school
Whether you’re a design major or looking for skills to amplify your field of study, we’ve got something for you!
Our project-based and experiential classes and degree programs help Stanford students collaborate and tackle real-world challenges.
We offer a Bachelor’s degree program, a Master’s degree program, and elective classes for Stanford students at all seven schools.
d.school classes are open to students enrolled at Stanford. Some courses are open only to declared majors or master’s students. Others are open to the entire student body. We also offer several programs for university students beyond Stanford, business leaders, designers, and educators. Explore our Professional Learners page for more information.
Click here to explore the Undergraduate Design Program website.
Information about admissions and requirements can be found on our Stanford Design Program site.
We encourage students to take classes that will challenge their existing disciplinary mindset. Take a look at our current class offerings below.
Ways to Learn
BS Design Degree
Students in our undergraduate program gain an engineering depth and learn to design using a wide range of materials in many contexts.
Learn more
MS Design Degree
Our 2-year graduate program is project-based and highly immersive. Students learn the skills needed to tackle big design challenges and build with purpose and intention.
Learn more
Browse our electives
If you’re looking for a class that’s open to all Stanford students, you’re in the right place!
Check out our list of current offerings below.
Spring 2024
- Core
Forbidden Design : AI Policy + The Future of History
G UG
3-4 Units
- Core
Design for Learning : Generative AI for Collaborative Learning
G UG
3 Units
- Core
Graduate Design Research Techniques
G UG
3 - 4 Units
- Boost
Print on Purpose
G UG
2 Units
- Boost
Creative Gym
G UG
1 Units
- CORE
Policy Practicum: AI For Legal Help
G UG
3 Units
- Boost
Unleashing Creative Research
G
0 Units
- Core
Tinkering with Inequity in Emerging Tech
G UG
3 Units
- Core
Design For Healthy Behaviors
G UG
3 Units
- Core
The Designer in Society
G
3 Units
- CORE
Inventing the Future
UG
3 Units
- CORE
Designing with Machine Learning
G UG
3 Units
- Core
Designing Organizational Culture: Purpose-driven startups
G UG
3 Units
- Core
Design to Equip Learners in Under-Resourced Communities
G UG
3 Units
- core
Design for Extreme Affordability
G UG
4 per quarter Units
- core
Creativity in Research Scholars
G
1 Units
- Core
Designing for Democracy: Election Administration
G UG
3 Units
- Core
Transformative Design
G UG
3 Units
- core
Launchpad
G
4 Units
- core
d.leadership
G
3-4 Units
- CORE
Redesigning Finance
G UG
3-4 Units
- Core
Psychedelic Medicine x Design
G UG
3-4 Units
- Core
Designing for Extended Realities
G UG
3 Units
- Core
Design for Play
G UG
3 - 4 Units
- Core
Systems Design for Health : Reimagining Stanford Campus Town Center
G UG
1 Units
- Core
How to Shoot for the Moon
UG
3 Units
- Core
The Design of Data
G UG
3-4 Units
- Core
Negotiation by Design : Applied Design Thinking for Negotiators
G
3 Units
- CORE
View from the Future : Speaker Series with Industry Pioneers Designing the Future
G UG
1 Units
- Core
Generative AI for Healthcare
G UG
3 Units
- Core
Farm to Table: Food, Culture, and Design
G UG
3 Units
- Core
Needfinding for Wicked Problems
G UG
3-4 Units
- Core
Methods in Co-Design
G UG
3 Units
- Core
Design for Health
G UG
1 Units
- Core
Forbidden Design : Psychedelic Medicine
G UG
3-4 Units
- Core
Civic Design
G UG
3-4 Units
- Core
Innovations in Inclusive Design
G UG
4 Units
- Core
Designing for Communal Safety
G UG
3 Units
- Boost
Envisioning Afro-Rithms From the Future
G UG
1 Units
- Core
Designing Towards an Antiracist Stanford
G UG
3 Units
- Core
Reimagining Campus Life: Designing Hybrid Experiences
G UG
3 Units
- BOOST
Community College
G UG
3 Units
- boost
Talk to Me!
G UG
1 Units
- Core
Designing for Communal Safety
G UG
3 Units
- Core
Designing the Taboo
G UG
3 Units
- Boost
Designing With/By/For Joy
G UG
2 Units
- Boost
Designing for More: Scaling Impact within Education
G UG
1 Units
- Core
TRANSFORMATIVE DESIGN
G UG
3 Units
- Core
Reimagining Campus Life: Reshape Study Abroad
G UG
3 Units
- Boost
Designing for Equitable Futures
G UG
1 Units
-
*Make/Shift experiences are 3 hour, no-credit experimental learning experiences for students to help the d.school determine what to potentially “make” or “shift” from this experience into a full-quarter, for-credit elective course.
Designing for Working Parents
G UG
0 Units
- Core
Designing Courageous Conversations For Impact
G UG
4 Units
- Boost
Designing (Ourselves) for Racial Justice
G UG
2 Units
- Boost
Conversations in the Wild: Art of Navigating Difficult Encounters
G UG
2 Units
- Boost
Community College: designing Black and Brown spaces
G UG
1 Units
- Core
Design for Health: Navigating Futures in Virtual Reality
G UG
3 Units
- Boost
Art as Activism
G UG
1 Units
- Boost
Design Decoded: Human Interaction in a Digital Versus Analog World
G UG
1 Units
- BOOST
Collaborating with the Future
G
3-4 Units
- Core
Designing for Digital Agency
G UG
3 Units
- BOOST
Interviewing Intensive
G UG
2-3 Units
- Core
Oceans by Design
G UG
2 Units
-
Pop-outs are immersive and take place out in the world at locations specific to the topic of the workshop. Each focuses on 1-2 design abilities. No credit offered. Length varies.
POP OUT: Designing for Death
G UG
0 Units
-
Pop-outs are immersive and take place out in the world at locations specific to the topic of the workshop. Each focuses on 1-2 design abilities. No credit offered. Length varies.
POP-OUT: Tactics of Creativity
G UG
0 Units
- Boost
Design Across Borders
G UG
1 Units
-
Pop-outs are immersive and take place out in the world at locations specific to the topic of the workshop. Each focuses on 1-2 design abilities. No credit offered. Length varies.
POP-OUT: Design for Health: Exploring New Frontiers with Virtual Reality
G UG
Units
-
Pop-outs are immersive and take place out in the world at locations specific to the topic of the workshop. Each focuses on 1-2 design abilities. No credit offered. Length varies.
POP OUT: Talk to me!
G UG
0 Units
-
Pop-outs are immersive and take place out in the world at locations specific to the topic of the workshop. Each focuses on 1-2 design abilities. No credit offered. Length varies.
POP OUT: Going to Scale or Going to Fail?
G UG
0 Units
-
Pop-outs are immersive and take place out in the world at locations specific to the topic of the workshop. Each focuses on 1-2 design abilities. No credit offered. Length varies.
G UG
0 Units
- Core
Designing Healthcare for Social Justice
G UG
3 Units
- Boost
Coaching Design Thinking
G
2 Units
- CORE
Safe by Design: From Fear to Joy in Learning Environments
G UG
2-3 Units
- Core
Design Thinking Studio: Design Work 20/20
G UG
4 Units
-
Pop-outs are immersive and take place out in the world at locations specific to the topic of the workshop. Each focuses on 1-2 design abilities. No credit offered. Length varies.
POP OUT: Ritual Design for Better Workplaces
G UG
0 Units
-
Pop-outs are immersive and take place out in the world at locations specific to the topic of the workshop. Each focuses on 1-2 design abilities. No credit offered. Length varies.
POP OUT: Reining in the Seas
G UG
0 Units
-
Pop-outs are immersive and take place out in the world at locations specific to the topic of the workshop. Each focuses on 1-2 design abilities. No credit offered. Length varies.
POP OUT: Shuffle the Deck: Designing your Design Work
G UG
0 Units
- Boost
Visual Design Fundamentals
G UG
2 Units
-
Pop-outs are immersive and take place out in the world at locations specific to the topic of the workshop. Each focuses on 1-2 design abilities. No credit offered. Length varies.
POP-OUT: Controlling the Narrative: Building a legacy through film and business
G UG
0 Units
-
Pop-outs are immersive and take place out in the world at locations specific to the topic of the workshop. Each focuses on 1-2 design abilities. No credit offered. Length varies.
POP-OUT: Creative Hustle
G UG
0 Units
-
Pop-outs are immersive and take place out in the world at locations specific to the topic of the workshop. Each focuses on 1-2 design abilities. No credit offered. Length varies.
POP-OUT: Designing Masculinity
G UG
0 Units
-
Pop-outs are immersive and take place out in the world at locations specific to the topic of the workshop. Each focuses on 1-2 design abilities. No credit offered. Length varies.
POP-OUT: Storytelling for Inclusion
G UG
0 Units
-
Pop-outs are immersive and take place out in the world at locations specific to the topic of the workshop. Each focuses on 1-2 design abilities. No credit offered. Length varies.
POP-OUT: Designing the President
G UG
0 Units
-
Pop-outs are immersive and take place out in the world at locations specific to the topic of the workshop. Each focuses on 1-2 design abilities. No credit offered. Length varies.
POP-OUT: Empathy as a Tool for Difficult Conversations
G UG
0 Units
-
Pop-outs are immersive and take place out in the world at locations specific to the topic of the workshop. Each focuses on 1-2 design abilities. No credit offered. Length varies.
POP-OUT: Island in the Storm
G UG
0 Units
-
Pop-outs are immersive and take place out in the world at locations specific to the topic of the workshop. Each focuses on 1-2 design abilities. No credit offered. Length varies.
POP-OUT: Smells Like Team Spirit: Collaborating for Creativity
G UG
0 Units
- CORE
Design Thinking Studio: Spring
G UG
4 Units
- Boost
From Play to Innovation
G UG
2-4 Units
-
Pop-outs are immersive and take place out in the world at locations specific to the topic of the workshop. Each focuses on 1-2 design abilities. No credit offered. Length varies.
WORKSHOP: Research as Design
G UG
0 Units
- Pop-Out
POP-OUT: Possible Future Livelihoods
G UG
Units
-
Pop-outs are immersive and take place out in the world at locations specific to the topic of the workshop. Each focuses on 1-2 design abilities. No credit offered. Length varies.
POP-OUT: Design Insider / Outsider: Cultural Lenses in Empathy
G UG
0 Units
-
Pop-outs are immersive and take place out in the world at locations specific to the topic of the workshop. Each focuses on 1-2 design abilities. No credit offered. Length varies.
POP OUT: No One Saw it Coming: Experiential Futures and Foresight
G UG
0 Units
-
Pop-outs are immersive and take place out in the world at locations specific to the topic of the workshop. Each focuses on 1-2 design abilities. No credit offered. Length varies.
POP-OUT: Designing an Ethical Operating System
G UG
0 Units
-
Pop-outs are immersive and take place out in the world at locations specific to the topic of the workshop. Each focuses on 1-2 design abilities. No credit offered. Length varies.
POP-OUT: Gamification, Behavior Change and Design
G UG
0 Units
-
Pop-outs are immersive and take place out in the world at locations specific to the topic of the workshop. Each focuses on 1-2 design abilities. No credit offered. Length varies.
POP-OUT: Design for AI Powered Futures
G UG
0 Units
- BOOST
Design for Influence: The Power of Performance
G UG
2 Units
- Boost
Reflective Design Practice: Fall
G UG
1 Units
- BOOST
UG
1-2 Units
-
Pop-outs are immersive and take place out in the world at locations specific to the topic of the workshop. Each focuses on 1-2 design abilities. No credit offered. Length varies.
POP OUT: Design for a Resilient Mind
G UG
0 Units
-
Pop-outs are immersive and take place out in the world at locations specific to the topic of the workshop. Each focuses on 1-2 design abilities. No credit offered. Length varies.
POP OUT: Designing Education Escape Rooms
G UG
0 Units
Events and Announcements
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View Event
Oct.
30, 2020Creativity in Research Scholars, Winter 2021 - apply by Nov 20th!
Overviewd.school Creativity in Research Scholars (CIRS) are a diverse set of Stanford PhD students across all disciplines. In addition to their ...
-
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Nov.
1, 2018Pitch Night
d.school's Annual Pitch NightJoin Us on Nov 1st!6-8pm d.school AtriumDo you want to be the first to know about d.school classes being offered ...
-
View Event
Apr.
30, 2018Night Launch
The d.school's celebrated Launchpad program presents:Night LaunchAn evening where you can see and experience 10 stellar products and services ...
-
View Event
Apr.
3, 2018Launchpad's Product/Market Fit Assessment Lab (office hours)
Do you want to launch a new venture? Got a "killer idea" that you've been toying with over the last few months, and want to see whether you ...
-
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Feb.
21, 2018Spring Class Preview
d.school classes bring together all types of students at Stanford, whether you’re pursuing a bachelor’s, master’s, or Ph.D. Some students are ...
-
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Nov.
19, 2017Apply for Winter Classes & Pop-Outs by Dec 8!
In a d.school class you'll learn and practice specific tools, tactics, mindsets and behaviors that will help you develop core design abilities - ...
-
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Nov.
2, 2017Pitch Night 2017!
...
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View Event
Sep.
15, 2017Fall 2017 Pop-Outs & Workshops
Try out a Pop-Out or workshop for a taste of experiential learning and design thinking. Pop-outs all take place out in the world in a relevant ...
-
View Event
May.
11, 2017Info Session: Creativity in Research Scholars on May 11
Overviewd.school Creativity in Research Scholars are a disciplinary diverse set of Stanford PhD students. In addition to their primary research ...
-
View Event
May.
1, 2017Night Launch
The d.school's celebrated Launchpad program presents:Night LaunchAn evening where you can see and experience 10 stellar products and services ...
-
View Event
Mar.
2, 2017Apply for Spring Classes & Workshops by March 10!
In a d.school class you'll learn and practice specific tools, tactics, mindsets and behaviors that will help you develop core design abilities - ...
-
View Event
Feb.
22, 2017Spring Pop-Outs & Workshops
Try out a Pop-Out or workshop for a taste of experiential learning and design thinking. Pop-outs all take place out in the world in a relevant ...
-
View Event
Feb.
22, 2017d.school Spring Preview
Wed.Feb. 22, 12-1 PM Come to the d.school to taste our new lineup of classes and workshops for Spring!From 12-1PM teaching teams from ...
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Archived Classes
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